Worked example
How does one counting topic become a storybook, a music video and a game?
This example uses "Counting to 20", for children in their first year of school. The storybook and music video are open to teachers in stages through a waitlist. Learning games are being tested and are not open to teachers generally yet.
Short answer
The teacher enters the topic in each tool: Stories for the book, Songs and Videos for the music video, and Games for the game. They are separate steps today. The game is the quickest. In our ten sample topics a game took a median of 29 seconds to build. We have not timed whole storybooks or music videos, so we quote no time for them.
What does the teacher type?
The same plain sentence in each tool, such as "Counting to 20, Foundation".
The game asks for the topic and year level first. After that it asks where the game is set, who helps, how the children play, and whether the teacher wants anything special. The storybook and the song start from the same idea in their own tools.
How does the storybook work?
The AI writes the text, the teacher reviews it, and only then are the pages illustrated.
A finished book can be read aloud. The teacher can change a page, a line or a picture by asking Lucy or editing it directly.
How does the music video work?
The song comes first, the teacher approves the lyrics before any music is made, and the video is planned scene by scene against the finished song.
- The AI drafts the lyrics, or the teacher pastes their own, and the teacher approves them before any music is made.
- The song is made from the approved lyrics.
- The teacher chooses the song and the characters for the video.
- A planning step splits the song into scenes and matches each scene to its lyric and its beat.
- Each scene gets a still image and then a short clip. A quality check reviews each clip, and a bad one is shot again.
- The finished video uses the original song as its soundtrack.
How does the game work?
The teacher answers five questions, the game is built, and the children walk around in it. The program supplies every count and every answer.
- Topic and year: "Counting to 20", Foundation.
- World: one of eight, such as spring meadow, autumn wood, sunny beach or rainforest.
- Who helps: a guide and a few villagers.
- How the children play: count and collect, choose and sort, or the clock. Counting is the one used here.
- Anything special: for example up to three of the teacher's own things to count, such as a pumpkin.
The teacher reviews the answers and presses "Make my game". A workshop screen shows the real stages as they happen: checking the words, planning the story, checking every line, making the things, recording the voices, and checking the game can be played. Then a card says how long it took and what was made.
In a counting game the children either walk onto the pad that shows how many things there are, or gather an exact number. The numbers and the right answers come from code, never from an AI while a child plays. A wrong answer brings a nudge first, then a model to copy, then the answer shown with counting aloud together. There is no buzzer. Prizes are earned on a fixed path with no luck involved, and the child can always see what comes next.
A teacher can change the game afterwards by chatting to Lucy, and undo any change. Every line and fact is checked before the game is shown. The detail is on the page about how every line is checked.
How long does each part take?
We have measured the game. We have not measured whole storybooks or music videos, so we give no time for them.
| What we measured | Result |
|---|---|
| Ten sample topics, built without the screen | median about 24 seconds, range 19 to 62 seconds |
| The same ten, through the workshop screen | median 29 seconds, range 8 to 39 seconds |
| A new 3D object the library has never made, from a test of 40 words | median 33 seconds, slowest 104 seconds |
| A sorting game that needed eight new objects | 141 seconds |
The slowest of the ten build tests was the pumpkin harvest, because it made a new pumpkin. Once an object is made it is kept and reused, so the next game that needs it does not wait.
Do the book, the video and the game share characters?
The storybook and the music video can, because a teacher makes characters once and reuses them. The game does not yet. It has its own friendly helpers.
What does the teacher check at each step?
The teacher approves or reviews before each thing is finished.
- Storybook: review the text before any pictures are made.
- Song: approve the lyrics before any music is made.
- Music video: choose the song and the characters before the video is planned.
- Game: play it through and tick the four-point checklist before sharing it with a class.
Can I try this now?
The storybook and music video are opening in stages. Games are switched on only for accounts we choose while we finish testing.
Join the waitlist and we will email you when your place is ready.